2014

CONFERENCE PROCEEDINGS
  • Jason Freeman, Brian Magerko, Tom McKlin, Mike Reilly, Justin Permar, Cameron Summers, and Eric Fruchter. (2014).  “Engaging Underrepresented Groups in High School Introductory Computing through Computational Remixing with EarSketch” in the Proceedings of SIGCSE 2014, Atlanta, GA, 6 pgs. (pdf)

2013

CONFERENCE PROCEEDINGS
  • Jacob, M., Coisne, G., Gupta, A., Sysoev, I., Verma, G., and Magerko, B. (2013).  “Viewpoints AI.”  In the Proceedings of the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Boston, MA, 7 pgs. (pdf)
  • Jacob, M., Zook, A., and Magerko, B. (2013).  “Viewpoints AI: Procedurally Representing and Reasoning about Gestures.”  In the Proceedings of DiGRA 2013, Atlanta, GA, 15 pgs. (pdf)
  • Magerko, B., Freeman, J., McKlin, T., McCoid, S., Jenkins, T., and Livingston, E. (2013).  “Tackling Engagement in Computing through Computational Remixing.”  In the Proceedings of SIGCSE 2013, Denver, CO, 6 pgs.
  • Justin Permar and Brian Magerko. (2013) “A Conceptual Blending Approach to the Generation of Cognitive Scripts for Interactive Narrative”. Proceedings of the 6th AAAI Workshop on Intelligent Narrative Technologies, Boston, MA, 2013. (pdf)
JOURNAL PUBLICATIONS
  • Lee, Yu-Hao, Heeter, C., Magerko, B., and Medler, B. (2013).  “Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning.”  Games and Culture.  8(4): pp 238-258. (link)
  • Hodhod, R. Magerko, B., and Gawish, M.  (2013).  “Pharoah: Context-Based Structural Retrieval of Cognitive Scripts.”  International Journal of Information Retrieval Research. 2(3): pp. 58-70.
  • McCoid, S., Freeman, J., Magerko, B., Michaud, C., Jenkins, T., McKlin, T., and Kan, H. (2013). “EarSketch: An Integrated Approach to Teaching Introductory Computer Music.”  Organised Sound, 39 pgs.

2012

CONFERENCE PROCEEDINGS
  • Hodhod, R. and Magerko, B. (2012). “Reaching Cognitive Consensus with Improvisational Agents.” In the Proceedings of the Eight Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Palo Alto, CA, 6 pgs. (pdf)
  • Hodhod, R., Piplica, A., and Magerko, B. (2012). “A Formal Model of Shared Mental Models for Computational Improvisational Agents.” In the Proceedings of the Twelth Annual Conference on Intelligent Virtual Agents, Santa Cruz, CA, 6 pgs. (pdf)
  • Piplica, A., DeLeon, C., and Magerko, B. (2012). “Full-Body Gesture Interaction with Improvisational Narrative Agents.” In the Proceedings of the Twelth Annual Conference on Intelligent Virtual Agents, Santa Cruz, CA, 2 pgs. (pdf)
  • Magerko, B. and O’Neill, B. (2012).  Formal Models of Western Films for Interactive Narrative Technologies. Workshop on Computational Models of Narrative, Istanbul, Turkey, 8 pgs. (pdf)
JOURNAL PUBLICATIONS
  • Lee, Y., Heeter, C., Medler, B., Magerko, B. (2012). Gaming Mindsets: Implicit Theories in Serious Game Learning.  Cyberpsychology, Behavior, and Social Networking, 15(4): 190-194. Selected by Editor-in-Chief as a featured article.
BOOK CHAPTERS
  • Lee, Y., Heeter, C., Magerko, B., Medler, B. (2012). Six of One, Half a Dozen of the Other: Meaningful Metrics for Comparing Player Processes and Outcomes Within and Across Games.  Game Telemetry and Metrics: Maximizing the Value of Player Data, eds. El-Nasr, M. Drachen, A., Canossa, A., and Isbister, K.
  • Magerko, B. (2012). Interactive Drama. Oxford Encyclopedia of Digital Textuality. Ed. Ryan, M., 4 pgs.
  • Magerko, B. (2012). Games and Education. Oxford Encyclopedia of Digital Textuality. Ed. Ryan, M., 4 pgs.
  • Magerko, B. (2012). Studying Humans to Inform Interactive Narrative Technology. Creativity and Rationale: Enhancing Human Experience By Design.  Ed. Carroll, J., 8 pgs.
  • Magerko, B. (2012).  A Computationally Motivated Approach to Cognition Studies in Improvisation. Oxford Handbook of Critical Improvisation Studies, 8 pgs

2011

CONFERENCE PROCEEDINGS

  • O’Neill, B., Piplica, A., Fuller, D., and Magerko, B. (2011). A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions. In the Proceedings of the 4th International Conference on Interactive Digital Storytelling, Vancouver, Canada. (pdf)
  • Brisson, A., Magerko, B., Paiva, A. (2011). A Computational Model for Finding the Tilt in an Improvised Scene. In the Proceedings of the 4th International Conference on Interactive Digital Storytelling, Vancouver, Canada.
  • Zook, A., Magerko, B., and Riedl, M. (2011). Formally Modeling Pretend Object Play. In the Proceedings of the 8th ACM Conference on Creativity and Cognition, Atlanta, GA. (pdf).
  • Fuller, D. and Magerko, B. (2011). Shared Mental Models in Improvisational Theatre. In the Proceedings of the 8th ACM Conference on Creativity and Cognition, Atlanta, GA. (pdf).
  • Magerko, B., Dohogne, P., and DeLeon, C. (2011). Employing Fuzzy Concepts for Digital Improvisational Theatre. In the Proceedings of the Seventh Annual AI and Interactive Digital Entertainment Conference, Palo Alto, CA. (pdf)
  • Magerko, B., DeLeon, C., and Dohogne, P. (2011). Digital Improvisational Theatre: Party Quirks. In the Proceedings of the 11th International Conference on Intelligrnt Virtual Agents, Reykjavik, Iceland. (pdf)
  • Brisson, A., Magerko, B., and Paiva, A. (2011). Tilt Riders: Improvisational Agents Who Know What the Scene is About. In the Proceedings of the 11th International Conference on Intelligent Virtual Agents, Reykjavik, Iceland. (pdf)
  • Zook, A., Riedl, M. and Magerko, B. (2011). Understanding Human Creativity for Computational Play. In the Proceedings of the 2nd International Conference on Computational Creativity, Mexico City, Mexico. (pdf)
  • Magerko, B., Dohogne, P. and Fuller, D. (2011). Shared Mental Models in Improvisational Digital Characters. In the Proceedings of the 2nd International Conference on Computational Creativity, Mexico City, Mexico. (pdf)
  • Magerko, B., Deen, J., Idnani, A., Pantalon, M. and D’Onofrio, G. (2011). Dr. Vicky: A Virtual Coach for Learning Brief Negotiated Interview Techniques for Treating Emergency Room Patients. In the Proceedings of AAAI 2011 Spring Symposium on AI and Health Communication, Palo Alto, CA. (pdf)
  • Heeter, C., Lee, Y., Medler, B. and Magerko, B. (2011). Beyond Player Types: Gaming Achievement Goals. SIGGRAPH, Vancouver, BC. (pdf)
JOURNAL PUBLICATIONS
  • Medler, B. and Magerko, B. (2011). Analytics of Play: Using Information Visualization and Gameplay Practices for Visualizing Video Game Data. Parsons Journal for Information Mapping, 3(1). (pdf)
BOOK CHAPTERS
  • Magerko, B. (2011). Applying Design Concepts from Ra to Digital Games. Tabletop: Analog Game Design.  Ed. Davidson, D., ETC Press, Pittsburgh, PA, 5 pgs.

2010

CONFERENCE PROCEEDINGS
  • Heeter, C., Lee, Y., Magerko, B. and Medler, B. (2010). Impacts of Forced Serious Game Play on Vulnerable Subgroups. Meaningful Play, East Lansing, MI. Top Paper Award. (pdf)
  • Baumer, A. and Magerko, B. An Analysis of Narrative Moves in Improvisational Theatre. In the Proceedings of the Third International Conference on Interac0tive Digital Storytelling, Edinburgh, UK. (pdf)
  • Magerko, B. Fiesler, C., and Baumer, A. (2010). Fuzzy Micro-Agents for Interactive Narrative. In the Proceedings of the Sixth Annual AI and Interactive Digital Entertainment Conference, Palo Alto, CA. (pdf)
  • Magerko, B., Fiesler, C., Baumer, A., and Fuller, D. (2010). Bottoms Up: Improvisational Micro-Agents. In the proceedings of the 3rd Workshop on Intelligent Narrative Technologies at the Foundations of Digital Games Conference, Monterey, CA, June 18, 2010. (pdf)
  • Fuller, D. and Magerko, B. (2010). Shared Mental Models in Improvisational Performance. Workshop on Intelligent Narrative Technologies at the Foundations of Digital Games Conference, Monterey, CA, June 18, 2010. (pdf)
  • Medler, B. and Magerko, B. (2010). The Implications of Improvisational Acting and Role-Playing on Design Methodologies. In the Proceedings of the 28th ACM Conference on Human Factors in Computing Systems (CHI), Atlanta, Ga. (pdf)
  • Kim, T., Hong, H., and Magerko, B. (2010). Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness. The Fifth International Conference on Persuasive Technology. (pdf)
JOURNAL PUBLICATIONS
  • Magerko, B. (2010) The Potential for Scientific Collaboration in Virtual Ecosystems. Learning Media and Technology: Special Issue on Learning in Virtual Worlds, 3(2), pp. 243-248. (pdf)
BOOK CHAPTERS
  • Magerko, B., Heeter, C., and Medler, B. Different Strokes for Different Folks: Tapping Into the Hidden Potential of Serious Games. Gaming and Cognition: Theories and Perspectives from the Learning Sciences. Ed. van Eck, R., IGI Global, Hershey, PA., pp. 255-280. (pdf)

2009

CONFERENCE PROCEEDINGS
  • Baumer, A. and Magerko, B. (2009). Narrative Development in Improvisational Theatre. In the Proceedings of the 2nd International Conference on Interactive Digital Storytelling, Guimarães, Portugal, pp. 140-151. (pdf)
  • Magerko, B., Manzoul, W., Riedl, M., Baumer, A., Fuller, D., Luther, K., and Pearce, C. (2009). An Empirical Study of Cognition and Theatrical Improvisation. In the Proceedings of ACM Conference on Creativity and Cognition, Berkely, CA. (pdf)
  • Kim, T., Hong, H., and Magerko, B. (2009). Coralog: Use-Aware Visualization Connecting Human Micro-Activities to Environmental Change.CHI, Boston, MA. (pdf)
JOURNAL PUBLICATIONS

  • Heeter, C., Magerko, B., Medler, B., and J. Fitzgerald. (2009). Game design and the challenge-avoiding Self-Validator player type. International Journal of Games and Computer-Mediated Simulations, 1(3), pp. 53-67. (pdf)

2008

CONFERENCE PROCEEDINGS
  • Magerko, B. and Riedl, M. What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre. Papers from 5th International Joint Workshop on Computational Creativity. Madrid, ES. 2008. (pdf)
  • Magerko, B., Heeter, C., Medler, B., and Fitzgerald, J. (2008). Intelligent Adaptation of Digital Game-Based Learning. FuturePlay. Toronto, ON. (pdf)
  • Medler, B., Fitzgerald, J., Magerko, B. (2008). Using Conflict Theory to Model Complex Societal Interactions. Future Play. East Toronto, ON, Canada. November 2008. (pdf)
  • Medler, B. (2008). Using Recommendation Systems to Adapt Gameplay. Meaningful Play. East Lansing, MI. October 2008. (pdf)
  • Medler, B. (2008). Contrasting Player Conflicts in Digital Games and Board Games. Meaningful Play. East Lansing, MI. October 2008. (pdf)
  • Heeter, C., Magerko, B., Medler, B. and Fitzgerald, J. (2008). Game Design and the Challenge-Avoiding Impression Manager Player Type. MeaningfulPlay, East Lansing, MI. October 2008. (pdf)
BOOK CHAPTERS
  • Magerko, B. The Future of Digital Game-Based Learning. Handbook of Effective Electronic Gaming in Education. Ed. Ferdig, R., IGI Global, Hershey, PA., pp. 1274-1288. (pdf)

2007

CONFERENCE PROCEEDINGS
  • Pita, J., Magerko, B. and Brodie, S. TRUE STORY: Dynamically Generated, Contextually Linked Quests in Persistent Systems. FuturePlay, Toronto, ON, 2007. (pdf)
  • Eitelman, S., Magerko, B., Holt, L., and Stensrud, B. Questions and Issues in Developing a Modular Narrative Learning Environment. Papers from the 2nd Workshop on Narrative Learning Environments in conjunction with the 13th Artificial Intelligence in Education conference, 2007. Marina del Rey, California. (pdf)
  • Magerko, B. Measuring Dramatic Believability. In Artificial Intelligence and Interactive Entertainment: Papers from the 2007 AAAI Fall Symposium, 2007. Menlo Park, CA. (pdf)
  • Magerko, B. A Comparative Analysis of Story Representations for Interactive Narrative Systems. 3rd Annual Artificial Intelligence for Interactive Digital Entertainment Conference, 2007. Marina del Rey, California. (pdf)
JOURNAL PUBLICATIONS
  • Magerko, B. Evaluating Preemptive Story Direction in the Interactive Drama Architecture. Journal of Game Development, 2(3), 2007. (pdf)

2006

CONFERENCE PROCEEDINGS
  • Medler, B. and Magerko, B. Scribe: A General Tool for Authoring Interactive Drama. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, 2006. Darmstadt, DE, pp. 139-150. (pdf)
  • Mosher, B. and Magerko, B. Personality Templates and Social Hierarchies Using Stereotypes. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, 2006. Darmstadt, DE, pp. 207-218. (pdf)
  • Magerko, B., Stensrud, B., and Holt, L. Bringing the Schoolhouse Inside the Box – A Tool for Engaging, Individualized Training. 25th Army Science Conference, 2006. Orlando, FL. (pdf)
  • Flowers, A. Magerko, B., and Mishra, P. Gamemasters and Interactive Story: A Categorization of Storytelling Techniques in Live Roleplaying. Futureplay, 2006. London, Ontario. (pdf)
BOOK CHAPTERS
  • Magerko, B. Intelligent Story Direction in the Interactive Drama Architecture, AI Game Programming Wisdom, ed. Rabin, S., Charles River Media, Volume 3, 2006.

2005

CONFERENCE PROCEEDINGS
  • Magerko, B. Story Representation and the Interactive Drama. 1st Annual Artificial Intelligence for Interactive Digital Entertainment Conference, 2005. Marina del Rey, California. (pdf)
  • Magerko, B., Wray, B., Holt, L., and Stensrud, B. Improving Interactive Training through Individualized Content and Increased Engagement. I/ITSEC, 2005. Orlando, FL. (pdf)

 

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