2012
CONFERENCE PROCEEDINGS
- Hodhod, R. and Magerko, B. (2012). “Reaching Cognitive Consensus with Improvisational Agents.” In the Proceedings of the Eight Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Palo Alto, CA, 6 pgs. (pdf)
- Hodhod, R., Piplica, A., and Magerko, B. (2012). “A Formal Model of Shared Mental Models for Computational Improvisational Agents.” In the Proceedings of the Twelth Annual Conference on Intelligent Virtual Agents, Santa Cruz, CA, 6 pgs. (pdf)
- Piplica, A., DeLeon, C., and Magerko, B. (2012). “Full-Body Gesture Interaction with Improvisational Narrative Agents.” In the Proceedings of the Twelth Annual Conference on Intelligent Virtual Agents, Santa Cruz, CA, 2 pgs. (pdf)
- Magerko, B. and O’Neill, B. (2012, final draft accepted). Formal Models of Western Films for Interactive Narrative Technologies. Workshop on Computational Models of Narrative, Istanbul, Turkey, 8 pgs. (pdf)
JOURNAL PUBLICATIONS
- Lee, Y., Heeter, C., Medler, B., Magerko, B. (2012). Gaming Mindsets: Implicit Theories in Serious Game Learning. Cyberpsychology, Behavior, and Social Networking, 15(4): 190-194. Selected by Editor-in-Chief as a featured article.
BOOK CHAPTERS
- Lee, Y., Heeter, C., Magerko, B., Medler, B. (2012, in press). Six of One, Half a Dozen of the Other: Meaningful Metrics for Comparing Player Processes and Outcomes Within and Across Games. Game Telemetry and Metrics: Maximizing the Value of Player Data, eds. El-Nasr, M. Drachen, A., Canossa, A., and Isbister, K.
- Magerko, B. (2012, in press). Interactive Drama. Oxford Encyclopedia of Digital Textuality. Ed. Ryan, M., 4 pgs.
- Magerko, B. (2012, in press). Games and Education. Oxford Encyclopedia of Digital Textuality. Ed. Ryan, M., 4 pgs.
- Magerko, B. (2012, in press). Studying Humans to Inform Interactive Narrative Technology. Creativity and Rationale: Enhancing Human Experience By Design. Ed. Carroll, J., 8 pgs.
- Magerko, B. (2012, in press). A Computationally Motivated Approach to Cognition Studies in Improvisation. Oxford Handbook of Critical Improvisation Studies, 8 pgs
2011
CONFERENCE PROCEEDINGS
- O’Neill, B., Piplica, A., Fuller, D., and Magerko, B. (2011). A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions. In the Proceedings of the 4th International Conference on Interactive Digital Storytelling, Vancouver, Canada. (pdf)
- Brisson, A., Magerko, B., Paiva, A. (2011). A Computational Model for Finding the Tilt in an Improvised Scene. In the Proceedings of the 4th International Conference on Interactive Digital Storytelling, Vancouver, Canada.
- Zook, A., Magerko, B., and Riedl, M. (2011). Formally Modeling Pretend Object Play. In the Proceedings of the 8th ACM Conference on Creativity and Cognition, Atlanta, GA. (pdf).
- Fuller, D. and Magerko, B. (2011). Shared Mental Models in Improvisational Theatre. In the Proceedings of the 8th ACM Conference on Creativity and Cognition, Atlanta, GA. (pdf).
- Magerko, B., Dohogne, P., and DeLeon, C. (2011). Employing Fuzzy Concepts for Digital Improvisational Theatre. In the Proceedings of the Seventh Annual AI and Interactive Digital Entertainment Conference, Palo Alto, CA. (pdf)
- Magerko, B., DeLeon, C., and Dohogne, P. (2011). Digital Improvisational Theatre: Party Quirks. In the Proceedings of the 11th International Conference on Intelligrnt Virtual Agents, Reykjavik, Iceland. (pdf)
- Brisson, A., Magerko, B., and Paiva, A. (2011). Tilt Riders: Improvisational Agents Who Know What the Scene is About. In the Proceedings of the 11th International Conference on Intelligent Virtual Agents, Reykjavik, Iceland. (pdf)
- Zook, A., Riedl, M. and Magerko, B. (2011). Understanding Human Creativity for Computational Play. In the Proceedings of the 2nd International Conference on Computational Creativity, Mexico City, Mexico. (pdf)
- Magerko, B., Dohogne, P. and Fuller, D. (2011). Shared Mental Models in Improvisational Digital Characters. In the Proceedings of the 2nd International Conference on Computational Creativity, Mexico City, Mexico. (pdf)
- Magerko, B., Deen, J., Idnani, A., Pantalon, M. and D’Onofrio, G. (2011). Dr. Vicky: A Virtual Coach for Learning Brief Negotiated Interview Techniques for Treating Emergency Room Patients. In the Proceedings of AAAI 2011 Spring Symposium on AI and Health Communication, Palo Alto, CA. (pdf)
- Heeter, C., Lee, Y., Medler, B. and Magerko, B. (2011). Beyond Player Types: Gaming Achievement Goals. SIGGRAPH, Vancouver, BC. (pdf)
JOURNAL PUBLICATIONS
- Medler, B. and Magerko, B. (2011). Analytics of Play: Using Information Visualization and Gameplay Practices for Visualizing Video Game Data. Parsons Journal for Information Mapping, 3(1). (pdf)
BOOK CHAPTERS
- Magerko, B. (2011). Applying Design Concepts from Ra to Digital Games. Tabletop: Analog Game Design. Ed. Davidson, D., ETC Press, Pittsburgh, PA, 5 pgs.
2010
CONFERENCE PROCEEDINGS
- Heeter, C., Lee, Y., Magerko, B. and Medler, B. (2010). Impacts of Forced Serious Game Play on Vulnerable Subgroups. Meaningful Play, East Lansing, MI. Top Paper Award. (pdf)
- Baumer, A. and Magerko, B. An Analysis of Narrative Moves in Improvisational Theatre. In the Proceedings of the Third International Conference on Interac0tive Digital Storytelling, Edinburgh, UK. (pdf)
- Magerko, B. Fiesler, C., and Baumer, A. (2010). Fuzzy Micro-Agents for Interactive Narrative. In the Proceedings of the Sixth Annual AI and Interactive Digital Entertainment Conference, Palo Alto, CA. (pdf)
- Magerko, B., Fiesler, C., Baumer, A., and Fuller, D. (2010). Bottoms Up: Improvisational Micro-Agents. In the proceedings of the 3rd Workshop on Intelligent Narrative Technologies at the Foundations of Digital Games Conference, Monterey, CA, June 18, 2010. (pdf)
- Fuller, D. and Magerko, B. (2010). Shared Mental Models in Improvisational Performance. Workshop on Intelligent Narrative Technologies at the Foundations of Digital Games Conference, Monterey, CA, June 18, 2010. (pdf)
- Medler, B. and Magerko, B. (2010). The Implications of Improvisational Acting and Role-Playing on Design Methodologies. In the Proceedings of the 28th ACM Conference on Human Factors in Computing Systems (CHI), Atlanta, Ga. (pdf)
- Kim, T., Hong, H., and Magerko, B. (2010). Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness. The Fifth International Conference on Persuasive Technology. (pdf)
JOURNAL PUBLICATIONS
- Magerko, B. (2010) The Potential for Scientific Collaboration in Virtual Ecosystems. Learning Media and Technology: Special Issue on Learning in Virtual Worlds, 3(2), pp. 243-248. (pdf)
BOOK CHAPTERS
- Magerko, B., Heeter, C., and Medler, B. Different Strokes for Different Folks: Tapping Into the Hidden Potential of Serious Games. Gaming and Cognition: Theories and Perspectives from the Learning Sciences. Ed. van Eck, R., IGI Global, Hershey, PA., pp. 255-280. (pdf)
2009
CONFERENCE PROCEEDINGS
- Baumer, A. and Magerko, B. (2009). Narrative Development in Improvisational Theatre. In the Proceedings of the 2nd International Conference on Interactive Digital Storytelling, Guimarães, Portugal, pp. 140-151. (pdf)
- Magerko, B., Manzoul, W., Riedl, M., Baumer, A., Fuller, D., Luther, K., and Pearce, C. (2009). An Empirical Study of Cognition and Theatrical Improvisation. In the Proceedings of ACM Conference on Creativity and Cognition, Berkely, CA. (pdf)
- Kim, T., Hong, H., and Magerko, B. (2009). Coralog: Use-Aware Visualization Connecting Human Micro-Activities to Environmental Change.CHI, Boston, MA. (pdf)
JOURNAL PUBLICATIONS
- Heeter, C., Magerko, B., Medler, B., and J. Fitzgerald. (2009). Game design and the challenge-avoiding Self-Validator player type. International Journal of Games and Computer-Mediated Simulations, 1(3), pp. 53-67. (pdf)
2008
CONFERENCE PROCEEDINGS
- Magerko, B. and Riedl, M. What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre. Papers from 5th International Joint Workshop on Computational Creativity. Madrid, ES. 2008. (pdf)
- Magerko, B., Heeter, C., Medler, B., and Fitzgerald, J. (2008). Intelligent Adaptation of Digital Game-Based Learning. FuturePlay. Toronto, ON. (pdf)
- Medler, B., Fitzgerald, J., Magerko, B. (2008). Using Conflict Theory to Model Complex Societal Interactions. Future Play. East Toronto, ON, Canada. November 2008. (pdf)
- Medler, B. (2008). Using Recommendation Systems to Adapt Gameplay. Meaningful Play. East Lansing, MI. October 2008. (pdf)
- Medler, B. (2008). Contrasting Player Conflicts in Digital Games and Board Games. Meaningful Play. East Lansing, MI. October 2008. (pdf)
- Heeter, C., Magerko, B., Medler, B. and Fitzgerald, J. (2008). Game Design and the Challenge-Avoiding Impression Manager Player Type. MeaningfulPlay, East Lansing, MI. October 2008. (pdf)
BOOK CHAPTERS
- Magerko, B. The Future of Digital Game-Based Learning. Handbook of Effective Electronic Gaming in Education. Ed. Ferdig, R., IGI Global, Hershey, PA., pp. 1274-1288. (pdf)
2007
CONFERENCE PROCEEDINGS
- Pita, J., Magerko, B. and Brodie, S. TRUE STORY: Dynamically Generated, Contextually Linked Quests in Persistent Systems. FuturePlay, Toronto, ON, 2007. (pdf)
- Eitelman, S., Magerko, B., Holt, L., and Stensrud, B. Questions and Issues in Developing a Modular Narrative Learning Environment. Papers from the 2nd Workshop on Narrative Learning Environments in conjunction with the 13th Artificial Intelligence in Education conference, 2007. Marina del Rey, California. (pdf)
- Magerko, B. Measuring Dramatic Believability. In Artificial Intelligence and Interactive Entertainment: Papers from the 2007 AAAI Fall Symposium, 2007. Menlo Park, CA. (pdf)
- Magerko, B. A Comparative Analysis of Story Representations for Interactive Narrative Systems. 3rd Annual Artificial Intelligence for Interactive Digital Entertainment Conference, 2007. Marina del Rey, California. (pdf)
JOURNAL PUBLICATIONS
- Magerko, B. Evaluating Preemptive Story Direction in the Interactive Drama Architecture. Journal of Game Development, 2(3), 2007. (pdf)
2006
CONFERENCE PROCEEDINGS
- Medler, B. and Magerko, B. Scribe: A General Tool for Authoring Interactive Drama. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, 2006. Darmstadt, DE, pp. 139-150. (pdf)
- Mosher, B. and Magerko, B. Personality Templates and Social Hierarchies Using Stereotypes. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment, 2006. Darmstadt, DE, pp. 207-218. (pdf)
- Magerko, B., Stensrud, B., and Holt, L. Bringing the Schoolhouse Inside the Box – A Tool for Engaging, Individualized Training. 25th Army Science Conference, 2006. Orlando, FL. (pdf)
- Flowers, A. Magerko, B., and Mishra, P. Gamemasters and Interactive Story: A Categorization of Storytelling Techniques in Live Roleplaying. Futureplay, 2006. London, Ontario. (pdf)
BOOK CHAPTERS
- Magerko, B. Intelligent Story Direction in the Interactive Drama Architecture, AI Game Programming Wisdom, ed. Rabin, S., Charles River Media, Volume 3, 2006.
2005
CONFERENCE PROCEEDINGS
- Magerko, B. Story Representation and the Interactive Drama. 1st Annual Artificial Intelligence for Interactive Digital Entertainment Conference, 2005. Marina del Rey, California. (pdf)
- Magerko, B., Wray, B., Holt, L., and Stensrud, B. Improving Interactive Training through Individualized Content and Increased Engagement. I/ITSEC, 2005. Orlando, FL. (pdf)


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